Beastiary Banquet

Technical Director | December 2025 | Team size: 9

A concept for a series of figurines inspired by medieval depictions of creatures and our love for food created for my Modeling class! I concepted the layout for the promotional video and directed the pipeline from ZBrush sculpt to Unreal Engine assembly, creating shaders for the candle light and grapes, as well as the tablecloth through Maya nCloth simulations. I lighted it and rendered in Unreal Engine 5.